Welcome to the Asuka 120% WikiEdit

Asuka 120% is a fighting video game franchise developed mostly by Fill-in-Cafe (some by Success Corporation) and published mostly by Family Soft (some by ASK Kodansha and NEC) that started in 1994 and ended in 1999.


The Asuka 120% Series debuted in 1994, developed and released by small-timer developers Fill-In-Cafe as a direct tribute to the booming popularity of the VS fighting game genre, as triggered by the likes of Street Fighter II and Fatal Fury.

Making its first appearance on home computers, Asuka 120% presented a surprisingly intense and fast-paced take on the genre, simultaneously implementing numerous interesting features like double jumps, dashing, air juggles, and the easy 'canceling' of special moves.

The cast is almost entirely composed of 'high school girls': the main character, 'Asuka' is your average anime-style sailor-outfit heroine, while the 120% of the title refers to the maximum charge amount of the 'Super Bar', which enables the player to unleash a number of outrageous 'Super Moves'.

At first the game comes across as a passionately made 'dōjinshi' (self-published) release. Yet it benefits from a surprisingly solid game engine, that could easily be tweaked and improved upon. Following its initial release on FM Towns and X68000 in 1994 the game made a surprisingly good appearance in 1995 on the PC Engine (a machine that was almost completely devoid of decent fighting games) and by 1996 it made its first appearance on PlayStation, where it was met with reasonable success despite facing much sterner competition.

It proved popular both with animation and fighting game fans, providing its own kind of Anime-style multi-hit mayhem. The Sega Saturn Asuka 120% Limited (1997) is widely regarded as the pinnacle of the series, since the original development team spilt up shortly after its release. Some would go on to work on TGL's similar Variable Geo series

.Part Sailor Moon, part Marvel Super Heroes (1995), Asuka 120%'s madcap gameplay style may not be everyone's cup of tea, but it has definitely made its own contribution to the genre as a whole. Its anime designs, multi-hit chains and gravity-defying air combos make it an interesting forerunner to the likes of Guilty Gear (1998), Melty Blood Act Cadenza (2005) and Arcana Heart (2006).

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